godot-gdscript-patterns
๐ฏSkillfrom wshobson/agents
A production-ready plugin system with 112 AI agents, 146 skills, 16 workflow orchestrators, and 79 development tools organized into 73 focused plugins for Claude Code.
Overview
A Claude Code skill from the wshobson/agents plugin marketplace that provides specialized knowledge for Godot engine GDScript development patterns. It is part of a comprehensive system of 112 specialized AI agents and 146 agent skills organized into 73 focused plugins, each designed for minimal token usage with progressive disclosure.
Key Features
- Game Development Domain Expertise - Backed by a specialized agent with deep knowledge in Godot GDScript patterns, node systems, and game architecture
- Granular Plugin Isolation - Loads only Godot/GDScript-related agents and skills, keeping context focused on game development
- Progressive Disclosure - GDScript pattern knowledge activates only when needed, ensuring efficient token consumption
- Composable Architecture - Can be combined with other development plugins from the marketplace for game projects that span multiple technologies
- Efficient Component Design - Follows the 2-8 component pattern per plugin, averaging 3.4 components for optimal performance
Who is this for?
This skill is designed for game developers working with the Godot engine who need AI-guided assistance with GDScript coding patterns and best practices. It is particularly useful for developers building Godot games with Claude Code who want structured guidance on node hierarchies, signal patterns, and GDScript-specific idioms.
Part of
wshobson-agents
Installation
npx vibeindex add wshobson/agents --skill godot-gdscript-patternsnpx skills add wshobson/agents --skill godot-gdscript-patterns~/.claude/skills/godot-gdscript-patterns/SKILL.mdSKILL.md
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