🎯

hyperframes-audio

🎯Skill

from heygen-com/hyperframes

Installation

Vibe Index InstallInstalls to .claude/skills/
$npx vibeindex add heygen-com/hyperframes --skill hyperframes-audio
skills.sh Install⚠ Installs to .agents/skills/
$npx skills add heygen-com/hyperframes --skill hyperframes-audio
Manual InstallCopy SKILL.md content and save to the path below
path
~/.claude/skills/hyperframes-audio/SKILL.md
VibeIndex|
What it does
|

A Claude Code skill for audio mixing in HyperFrames compositions, providing fade-in/fade-out, crossfade, track gain, volume automation, ducking, voiceover carve, and a full effects chain (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush) with preview-render parity via Web Audio.

Overview

HyperFrames Audio is a Claude Code skill that handles audio mixing for compositions built with the HyperFrames framework. It manages all post-placement audio work: fade-in/fade-out curves, crossfade envelopes, track gain and volume control, volume automation, ducking, voiceover carve (automatically separating voice from music beds), and a full signal-processing effects chain. Three HTML attributes on audio/video elements carry the entire mix state: data-fx-chain for effects in signal order, data-automation for envelopes on volume or effect parameters, and data-fx-carve for voiceover carve settings.

The skill enforces preview-render parity by routing both the live studio preview and the offline render through the same Web Audio graph builders. What you hear while scrubbing is exactly what gets written to the final output. It ships with 13 effect families including highpass/lowpass/peaking EQ, compressor, limiter, gate, saturate, delay, reverb, chorus, phaser, and bitcrush, plus a preset and named-job system that covers most common mixing scenarios out of the box.

Key Features

  • Voiceover carve: Automatically detects voice and music bed pairs, analyzes frequency bands, and writes per-band EQ notches with dynamic automation so dialogue cuts through without manual mixing
  • Full effects chain: 13 built-in effect families with documented parameter ranges and units, applied via a single data-fx-chain attribute in signal order
  • Volume and effect automation: Draw envelopes on any track's volume or any effect parameter using data-automation lanes, with validation rules enforced per lane
  • Preview-render parity: Both the live AudioContext preview and OfflineAudioContext render use the same buildFxChain and scheduleChainAutomation builders, eliminating the "sounds different when exported" problem
  • Audio group buses: <hf-audio-group> elements act as submix buses with their own effect chains, faders, and automation clocks for routing multiple tracks through shared processing
  • Preset library: Named jobs and one-knob profiles plus a symptom-to-fix lookup table, so common problems (muddy vocals, clipping, bed too loud) resolve with a single preset reference

Who is this for?

  • Video creators and producers using HyperFrames who need professional-quality audio mixing without leaving the composition environment
  • Developers building HyperFrames-based editors who want to expose audio mixing controls backed by a well-defined attribute schema
  • Teams producing voiceover-driven content (tutorials, explainers, ads) who need automated ducking and voiceover carve rather than manual volume keyframing
📦

Same repository

heygen-com/hyperframes(52 items)

hyperframes-audio

SKILL.md

142,351Installs
-
AddedAug 27, 2026

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