weberswords/designer
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designer
designFoundational designer skills: read a project's existing design system and vibe and honor it, build the project its own system when it has none, audit an existing one for consistency, apply solid UX principles, and work from a brand kit. designer imposes no house style β every project gets its own, integrated into its repo.
emil-design-skills
designEmil Kowalski's design-engineering skills (Vercel/Linear pedigree): emil-design-eng, review-animations, and animation-vocabulary. Sharp taste on motion, easing, and interface detail.
impeccable
designPaul Bakaus' design-fluency skill. One skill with ~23 commands (/impeccable polish, audit, critique, craft, ...) plus curated anti-pattern detection. Ships an agent and a PostToolUse hook that lints UI edits (requires Node).
taste-skill
designLeon's anti-slop taste library: brutalist, minimalist, soft, redesign, brandkit, image-to-code and more. Reads the brief and ships interfaces that don't look templated.