
π―Skills27
A skill for working with Unreal Engine's UI systems including UMG (User Widget), Slate, and Common UI, covering widget lifecycle management, C++ bindings, input handling, and cross-platform UI development patterns.
Part of a collection of 27 AI agent skills for Unreal Engine C++ development, covering editor utility widgets, Blutility, detail customization, property editors, and editor subsystems, audited against UE source code.
A comprehensive Unreal Engine C++ reference skill covering UPROPERTY/UFUNCTION/UCLASS macros, containers (TArray, TMap, TSet), delegates, string types, garbage collection, memory management, logging, subsystems, and replicated properties.
Part of a collection of 27 AI agent skills for Unreal Engine C++ development, covering Niagara particle systems, VFX, emitters, data interfaces, and GPU simulation, audited against UE source code.
An Unreal Engine AI skill covering the module and build system including Build.cs, Target.cs, module creation, plugin setup, and build configuration, part of a 27-skill collection audited against UE5 source code for API accuracy.
A skill for Unreal Engine's Enhanced Input system covering Input Actions, Input Mapping Contexts, modifiers, and triggers for game development.
An Unreal Engine C++ skill for the Gameplay Ability System (GAS), covering abilities, effects, attributes, and tags with audited UE5 API patterns.
An Unreal Engine C++ skill that helps AI agents understand UE5 project structure, module organization, and build configuration for correct code generation.
An Unreal Engine AI skill covering Actor-Component architecture including lifecycle management (BeginPlay, Tick, EndPlay), component attachment, ownership patterns, child actors, and composition-over-inheritance design, with detailed API references audited against UE5 source.
AI agent skill for Unreal Engine 5 materials and rendering development, providing audited C++ API knowledge including correct function signatures, class hierarchies, and rendering best practices for production-quality UE5 code.
An Unreal Engine C++ skill for working with Data Assets and Data Tables, providing audited patterns for defining, loading, and querying structured game data.
An Unreal Engine C++ skill covering Animation Blueprints, Montages, and state machines, with audited API references for the UE5 animation pipeline.
A Claude Code skill for Unreal Engine 5 gameplay framework development, covering actor lifecycle, component architecture, and core gameplay systems. Part of a 27-skill collection audited against UE source code for API accuracy.
An Unreal Engine C++ skill for testing and debugging, covering the Automation Framework, functional tests, logging, and UE5 debugging tools and techniques.
An Unreal Engine C++ skill covering character movement systems, providing audited API references for CharacterMovementComponent configuration and custom movement modes.
An Unreal Engine C++ skill for procedural content generation, covering PCG framework, runtime mesh generation, and algorithmic level design patterns.
An Unreal Engine skill for Sequencer cinematics development, providing source-code-audited guidance on camera systems, animation tracks, and cinematic sequences in UE5 C++.
An Unreal Engine C++ skill covering physics simulation and collision systems, including physics bodies, collision channels, and overlap/hit event handling.
An Unreal Engine C++ skill for World Partition and level streaming, covering world composition, streaming volumes, and large-world support in UE5.
Provides AI agents with source-audited knowledge of Unreal Engine 5 AI systems including AI controllers, behavior trees, blackboards, AI perception, NavMesh pathfinding, and Environment Query System (EQS).
Unreal Engine expert skill for multiplayer networking and replication systems, covering net roles, authority models, property replication, RPC calls, server/client prediction, and UNetDriver configuration. Provides detailed guidance on actor setup, net update frequency, and role matrices for dedicated/listen servers.
An Unreal Engine C++ skill covering async programming and threading patterns, including task graphs, async tasks, and thread-safe data access in UE5.
An Unreal Engine C++ skill covering the audio system including Sound Cues, MetaSounds, audio components, and spatial audio configuration in UE5.
A collection of 27 AI agent skills for Unreal Engine C++ development, covering gameplay systems, rendering, AI, UI, networking, and more, with all API calls audited against UE5 source code for accuracy.
An expert skill for Unreal Engine's Mass Entity framework, providing guidance on archetype-based ECS development including processor/observer patterns, fragment types, ISM crowd rendering, and high-performance simulation of thousands of entities.
Provides AI agents with source-audited knowledge of Unreal Engine 5 State Tree systems, covering StateTreeTask, StateTreeCondition, and StateTreeEvaluator for implementing state machines in C++.
Unreal Engine expert skill for implementing save/load systems and data persistence using USaveGame, FArchive, and config files. Covers save game subclass design, sync/async save operations, slot management, versioning for backwards compatibility, and multi-platform considerations.