jasonjgardner

jasonjgardner/blockbench-mcp-project

8 resources in this repository

GitHub
🎯8
2

🎯Skills8

🎯blockbench-modeling🎯Skill

Integrates with Blockbench for 3D voxel modeling using the Blockbench MCP server plugin.

blockbench-modeling
🎯blockbench-texturing🎯Skill

Enables advanced texture painting, UV mapping, and texture editing workflows within the Blockbench 3D modeling application via MCP remote interaction.

blockbench-texturing
🎯blockbench-animation🎯Skill

Creates and manages 3D model animations using Blockbench MCP tools, from the Blockbench MCP project for AI-assisted 3D modeling.

blockbench-animation
🎯blockbench-mcp-overview🎯Skill

A template project for setting up the Blockbench MCP server with AI agents, enabling 3D model creation, animation, and texturing through Claude Code, Cline, and VS Code with MCP integration.

blockbench-mcp-overview
🎯blockbench-pbr-materials🎯Skill

Creates and manages PBR materials in Blockbench using MCP tools for Minecraft Bedrock RTX, including normal/height/MER maps and multi-channel texture workflows.

blockbench-pbr-materials
🎯blockbench-hytale🎯Skill

Creates Hytale game models and animations using Blockbench MCP tools, supporting character/prop formats, attachments, shading modes, and visibility keyframe animation.

blockbench-hytale
🎯blockbench-plugins🎯Skill

A workspace template for connecting AI coding agents to Blockbench, a 3D modeling tool, via MCP server β€” enabling AI-assisted 3D modeling, animation, texturing, and PBR material workflows.

blockbench-plugins
🎯blockbench-use🎯Skill

A mandatory orchestrator skill for Blockbench MCP work that must be invoked before any mcp__blockbench__* tool call, classifying requests to route them to the correct sub-skills (modeling, texturing, animation, PBR, Hytale) and running pre-flight checks before executing 3D scene operations. It enforces checkpoints before risky multi-step edits and ensures exports properly close the loop.

blockbench-use