donchitos

donchitos/claude-code-game-studios

74 resources in this repository

GitHub
🎯74
22,476

🎯Skills74

🎯balance-check🎯Skill

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances across combat, economy, progression, and loot systems.

balance-check
🎯brainstorm🎯Skill

Guides collaborative game concept ideation from zero to a structured game concept document, using professional studio techniques, player psychology frameworks, and structured creative exploration across discovery, generation, and refinement phases.

brainstorm
🎯playtest-report🎯Skill

Generates structured playtest report templates or analyzes raw playtest notes into a standardized format, categorizing findings into design changes, bug fixes, tuning adjustments, and backlog items for game development workflows.

playtest-report
🎯team-narrative🎯Skill

Part of Claude Code Game Studios, a framework that transforms a single Claude Code session into a full game development studio with 49 specialized agents and 72 skills. This skill focuses on crafting team narratives, design documents, and studio communication to maintain creative vision across the development process.

team-narrative
🎯estimate🎯Skill

Estimates task effort for game development projects by analyzing code complexity, dependencies, historical velocity, and risk factors. Produces structured estimates with confidence levels by scanning affected code, design documents, and past sprint data.

estimate
🎯asset-audit🎯Skill

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements while identifying orphaned assets and missing references.

asset-audit
🎯design-review🎯Skill

A skill from Claude Code Game Studios β€” a framework that transforms a Claude Code session into a full game development studio with 49 specialized agents, 72 skills, hooks, and rules. It gives AI-assisted game development the structure of a real studio, with directors guarding vision, department leads owning domains, and quality gates at every stage.

design-review
🎯code-review🎯Skill

A full game development studio framework for Claude Code featuring 49 specialized agents and 72 skills organized into a studio hierarchy, covering design, programming, art, audio, narrative, QA, and production.

code-review
🎯design-system🎯Skill

A slash command skill within the Claude Code Game Studios collection that guides the design of game systems, part of a 73-skill studio suite with 49 specialized agents covering every phase of game development.

design-system
🎯start🎯Skill

A first-time onboarding skill for a Claude Code game development environment that detects the current project state and asks where the user is in their game development journey before routing them to the appropriate workflowβ€”without making assumptions.

start
🎯team-ui🎯Skill

A skill from Claude Code Game Studios β€” a framework that transforms a Claude Code session into a full game development studio with 48 specialized agents, 36 slash-command workflows, hooks, and path-scoped rules. It structures AI-assisted game development with a studio hierarchy covering design, programming, art, audio, narrative, QA, and production.

team-ui
🎯perf-profile🎯Skill

A structured performance profiling skill that analyzes codebases for CPU, memory, rendering, and I/O bottlenecks, measures them against performance budgets, and generates prioritized optimization recommendations.

perf-profile
🎯bug-report🎯Skill

A skill from Claude Code Game Studios for creating structured bug reports in game projects, part of a 48-agent studio hierarchy with specialized agents across design, programming, art, audio, narrative, QA, and production.

bug-report
🎯map-systems🎯Skill

Decomposes a game concept into individual systems, maps their dependencies, prioritizes design order, and creates a systems index as part of a structured game development workflow.

map-systems
🎯setup-engine🎯Skill

A skill from Claude Code Game Studios β€” a framework that transforms a Claude Code session into a full game development studio with 49 specialized agents, 72 skills, hooks, and rules. It gives AI-assisted game development the structure of a real studio, with directors guarding vision, department leads owning domains, and quality gates at every stage.

setup-engine
🎯scope-check🎯Skill

A read-only game development skill that analyzes features or sprints for scope creep by comparing current implementation against the original plan. Flags additions, quantifies bloat percentage, and recommends cuts to keep projects on track.

scope-check
🎯prototype🎯Skill

A rapid prototyping skill for game development that skips normal coding standards to quickly validate game concepts or mechanics. Produces throwaway code in an isolated worktree with a structured prototype report answering a specific design question.

prototype
🎯architecture-decision🎯Skill

A skill that creates Architecture Decision Records (ADRs) documenting technical decisions, their context, alternatives considered, and consequences, with support for both new ADR authoring and retrofitting missing sections into existing ADRs.

architecture-decision
🎯launch-checklist🎯Skill

A launch checklist skill from Claude Code Game Studios, which turns a single Claude Code session into a full game development studio with 49 specialized agents, 72 skills, and 12 hooks organized into a studio hierarchy with directors, department leads, and specialists.

launch-checklist
🎯team-combat🎯Skill

A game development orchestration skill that coordinates a combat team of specialists (game designer, gameplay programmer, AI programmer, technical artist, sound designer, and QA tester) to design, implement, and validate combat features end-to-end.

team-combat
🎯sprint-plan🎯Skill

A sprint planning skill from Claude Code Game Studios, which turns a single Claude Code session into a full game development studio with 49 specialized agents, 72 skills, and 12 hooks. Provides structured sprint planning within a studio hierarchy of directors, department leads, and specialists.

sprint-plan
🎯localize🎯Skill

A comprehensive localization pipeline skill covering the full workflow from hardcoded string scanning and extraction through translation validation, cultural/sensitivity review, voice-over pipeline management, RTL layout testing, string freeze enforcement, and localization QA.

localize
🎯team-level🎯Skill

A team orchestration skill from Claude Code Game Studios that coordinates multiple AI agents to work together on level design features. Part of a studio system with 49 agents and 72 skills for structured AI-assisted game development.

team-level
🎯release-checklist🎯Skill

A skill from Claude Code Game Studios that provides a release checklist workflow for game projects, part of a 49-agent studio hierarchy with 72 skills covering the full game development lifecycle from brainstorm to launch.

release-checklist
🎯project-stage-detect🎯Skill

A project management skill from Claude Code Game Studios that detects the current stage of a game development project. Part of a structured studio system with 48 specialized agents and 36 workflows for organized AI-assisted game development.

project-stage-detect
🎯reverse-document🎯Skill

Analyzes existing code or prototype implementations to generate missing planning documentsβ€”working backwards to produce game design documents (GDD sections), Architecture Decision Records (ADRs), or concept documents from the implementation itself.

reverse-document
🎯changelog🎯Skill

A skill that auto-generates changelogs from git commits, sprint data, and design documents, producing both internal (technical) and player-facing versions with categorized changes, metrics, and known issues.

changelog
🎯milestone-review🎯Skill

Generates comprehensive milestone progress reviews for game development including feature completeness assessment, quality metrics, risk analysis, and go/no-go recommendations for project milestones.

milestone-review
🎯gate-check🎯Skill

A review and analysis skill from Claude Code Game Studios that performs quality gate checks during game development. Part of a studio system with 49 agents and 72 skills that provides structured reviews, code analysis, and scope verification.

gate-check
🎯team-polish🎯Skill

A skill from Claude Code Game Studios, which turns a Claude Code session into a structured game development studio with 49 specialized agents, 72 skills, and 12 hooks. Provides a studio hierarchy with directors, department leads, and specialists covering design, programming, art, audio, narrative, QA, and production.

team-polish
🎯retrospective🎯Skill

A production workflow skill from Claude Code Game Studios that conducts project retrospectives during game development. Part of a studio system with 49 agents and 72 skills for structured post-milestone review and process improvement.

retrospective
🎯tech-debt🎯Skill

A skill from the Claude Code Game Studios suite that provides a /tech-debt slash command to audit and surface technical debt within a game development project.

tech-debt
🎯hotfix🎯Skill

A skill from Claude Code Game Studios that provides a hotfix workflow for urgent game fixes, part of a 49-agent studio hierarchy with 72 skills covering design, programming, art, audio, narrative, QA, and production.

hotfix
🎯team-audio🎯Skill

Orchestrates a virtual game audio team with audio director, sound designer, technical artist, and gameplay programmer roles, managing the full audio pipeline from creative direction to implementation in game development projects.

team-audio
🎯team-release🎯Skill

A team release management skill from Claude Code Game Studios, which transforms a Claude Code session into a structured game development studio with 49 agents, 72 skills, and defined responsibilities including directors, department leads, and QA specialists.

team-release
🎯patch-notes🎯Skill

A game development skill that generates player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer-oriented changes into clear, engaging player communication with configurable output styles (brief, detailed, or full).

patch-notes
🎯onboard🎯Skill

A skill from Claude Code Game Studios that handles project onboarding, part of a 49-agent studio hierarchy with 72 skills that gives your AI session the structure of a real game development studio with directors, department leads, and specialists.

onboard
🎯art-bible🎯Skill

Guides section-by-section authoring of a game's Art Bible, defining the visual identity specification including color palette, lighting, character art direction, environment design, UI visual language, VFX style, and asset standards before any asset production begins.

art-bible
🎯qa-plan🎯Skill

Generates structured QA test plans for game development sprints or features by reading game design documents and story files, classifying stories by test type, and producing automated test requirements, manual test cases, and playtest sign-off criteria.

qa-plan
🎯ux-design🎯Skill

Guided, section-by-section UX spec authoring for game screens, flows, or HUDs. Reads game concept, player journey, and relevant GDDs to produce context-aware ux-spec.md or hud-design.md using studio templates.

ux-design
🎯ux-review🎯Skill

Validates UX specs, HUD designs, and interaction pattern libraries for completeness, accessibility compliance, and GDD alignment, producing APPROVED/NEEDS REVISION/MAJOR REVISION NEEDED verdicts before implementation handoff.

ux-review
🎯architecture-review🎯Skill

Validates game project architecture against all GDDs by building a traceability matrix, detecting cross-ADR conflicts, verifying engine compatibility, and producing a PASS/CONCERNS/FAIL verdict as the quality gate before pre-production.

architecture-review
🎯bug-triage🎯Skill

Processes game development bug backlogs by evaluating severity vs. priority, assigning bugs to sprints, detecting systemic trends, and producing triage reports to ensure no critical bug is lost between sprints.

bug-triage
🎯adopt🎯Skill

A brownfield onboarding skill that audits existing project artifacts for template format compliance, not just existence. Classifies gaps by impact and produces a numbered migration plan to ensure artifacts work correctly with the template's skill pipeline.

adopt
🎯create-architecture🎯Skill

Produces a master architecture document for game projects by reading all GDDs, system indexes, ADRs, and engine reference libraries to create a complete technical blueprint before any code is written, with engine-version-aware validation.

create-architecture
🎯smoke-check🎯Skill

Runs critical path smoke tests as a quality gate before QA hand-off by executing the automated test suite, verifying core functionality, checking test coverage gaps, and producing a PASS/FAIL report with optional platform-specific checks for PC, console, and mobile.

smoke-check
🎯consistency-check🎯Skill

Scans all game design documents against an entity registry to detect cross-document inconsistencies such as same entities with different stats, same items with different values, or same formulas with different variables.

consistency-check
🎯create-epics🎯Skill

Translates approved game design documents and architecture into development epics mapped to architectural modules. Defines scope, governing ADRs, engine risk, and untraced requirements for each epic, with layer-based processing (foundation, core, feature, presentation).

create-epics
🎯quick-design🎯Skill

Lightweight design spec for small game changes such as tuning adjustments, minor mechanics, and balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one.

quick-design
🎯review-all-gdds🎯Skill

Performs holistic cross-GDD consistency and game design theory review by reading all system Game Design Documents simultaneously, checking for contradictions, stale references, dominant strategies, and economic imbalances before architecture begins.

review-all-gdds
🎯create-stories🎯Skill

Breaks game development epics into implementable story files with embedded GDD requirement tracing, ADR guidance, acceptance criteria, story types, and test evidence paths, ensuring full traceability from design to implementation.

create-stories
🎯story-done🎯Skill

End-of-story completion review for game development that verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status, and surfaces the next ready story.

story-done
🎯asset-spec🎯Skill

Generates per-asset visual specifications and AI generation prompts from game design documents, level docs, or character profiles, producing structured spec files and updating the master asset manifest for game art production.

asset-spec
🎯security-audit🎯Skill

Audits game codebases for security vulnerabilities across six categories: save file tampering, network/multiplayer exploits, cheat vectors, data exposure, input validation, and more. Produces a prioritized security report with remediation guidance.

security-audit
🎯create-control-manifest🎯Skill

A skill that generates a flat, actionable rules sheet for programmers by extracting required patterns, forbidden approaches, and performance guardrails from all accepted ADRs, technical preferences, and engine reference docs in a game project.

create-control-manifest
🎯dev-story🎯Skill

A core implementation skill for game development that reads a story file, loads full architectural context (GDD requirements, ADRs, control manifest), routes to the correct specialist programmer agent, and drives implementation and testing to completion.

dev-story
🎯regression-suite🎯Skill

Maps test coverage to GDD critical paths for game development, identifies fixed bugs without regression tests, flags coverage drift from new features, and maintains a curated regression suite manifest.

regression-suite
🎯skill-improve🎯Skill

Runs an automated improvement loop on Claude Code skills: performs static and category checks to establish a baseline, diagnoses failing checks, proposes targeted fixes, rewrites the skill, and re-tests to keep or revert changes based on score improvement.

skill-improve
🎯content-audit🎯Skill

Compares game design document (GDD) content specifications against actual implemented assets β€” levels, enemies, items, abilities, and more. Identifies gaps between planned and built content with a coverage report.

content-audit
🎯team-qa🎯Skill

Orchestrates a QA team through a full testing cycle for game development, coordinating QA lead strategy and test planning with QA tester case writing and bug reporting to produce complete QA packages per sprint or feature.

team-qa
🎯sprint-status🎯Skill

Provides a fast, read-only sprint progress snapshot by scanning sprint plans and story files for status markers. Calculates burndown assessment with days remaining, identifies emerging risks, and outputs a concise progress report under 30 lines.

sprint-status
🎯test-setup🎯Skill

A skill that scaffolds the automated testing infrastructure for a game engine project by detecting the configured engine, generating test runner configuration, creating the standard tests/ directory layout, and wiring up a GitHub Actions CI/CD workflow β€” intended to be run once during the Technical Setup phase.

test-setup
🎯help🎯Skill

Analyzes the current state of a game development project and recommends the next step by reading the workflow catalog, detecting the current phase, and surfacing relevant skills and incomplete tasks.

help
🎯soak-test🎯Skill

Generates soak test (endurance test) protocols for extended game play sessions, defining observation checkpoints for memory leaks, performance drift, state accumulation bugs, and fun fatigue across configurable durations and focus areas.

soak-test
🎯story-readiness🎯Skill

Validates game story files to confirm they are ready for implementation by checking for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and absence of open design questions. Produces a READY / NEEDS WORK / BLOCKED verdict with a specific gap list for each story.

story-readiness
🎯day-one-patch🎯Skill

Manages day-one patch preparation for game launches by scoping, prioritizing, and QA-gating bug fixes discovered after the gold master build. Treats the patch as a focused mini-sprint with rollback planning, limited to safe P1/P2 fixes under 4 hours each.

day-one-patch
🎯team-live-ops🎯Skill

Orchestrates a live-ops team of six specialized subagents (live-ops designer, economy designer, analytics engineer, community manager, writer, narrative director) to collaboratively plan game seasons, events, and live content updates.

team-live-ops
🎯test-evidence-review🎯Skill

Reviews the quality of game test files and manual evidence documents beyond existence checks, evaluating assertion coverage, edge case handling, and evidence completeness to produce ADEQUATE/INCOMPLETE/MISSING verdicts per story.

test-evidence-review
🎯skill-test🎯Skill

Validates Claude Code skill files for structural compliance and behavioral correctness with four modes: static linting (7 checks per skill), spec-based behavioral verification, category-specific rubric scoring, and coverage audit reporting.

skill-test
🎯propagate-design-change🎯Skill

Scans all ADRs and the traceability index when a Game Design Document is revised, identifies which architectural decisions are potentially stale, and produces a change impact report to guide resolution.

propagate-design-change
🎯test-flakiness🎯Skill

Detects non-deterministic (flaky) tests by analyzing CI run logs or test result history, aggregating pass rates per test, identifying intermittent failures, and recommending quarantine or fix actions with a maintained flaky test registry.

test-flakiness
🎯test-helpers🎯Skill

A skill that generates engine-specific test helper libraries by reading existing test patterns in the project and producing assertion utilities, factory functions, and mock objects tailored to the project's systems under a tests/helpers/ directory. It reduces boilerplate when writing new test files across game engines like Godot, Unity, or Unreal.

test-helpers
🎯vertical-slice🎯Skill

A game development pre-production skill that builds a production-quality end-to-end vertical slice to validate the full game loop, producing a PROCEED/PIVOT/KILL verdict before committing to full production.

vertical-slice
🎯design-systems🎯Skill

Skill

design-systems